UHL DOMINIK | Material/Texture and Environment Artist


About me


My name is Dominik Uhl and I am a Level Designer and Environment Artist. I love to consider all necessary requirements like gameplay mechanics, background story, the games narrative, etc. into account when creating an interesting and challenging level. I am also very interested in creating various environmental assets (regardless if these are rocks, trees or other foliage, houses, props, landscapes, etc.) which are needed to create and shape the level of a game. Designing a level and realize it in a way which guides or intentionally misleads the player by using all possible "tools" like light, color, contrast, environmental storytelling, perspective and so on to immerse the player into the game and evoke interest and the need to explore the world of the game is my greatest passion.

I am currently finishing the masters course MultiMediaArt at the Universtiy of Applied Sciences in Salzburg, Austria with 3D as my specialty. I started to learn the art of 3D by myself in 2010 with 3DS Max and trying to improve my skills everyday.

Being a passionate gamer myself, I am very interested in games from the role-playing genre and therefore would be really happy if I could be part of a devoted and interesting team which makes great games, but I am also always open to work outside of my comfort zone to learn new things and increase my skill set as an artist.

Program knowledge:
advanced: Maya, ZBrush, Unity, Photoshop, WorldMachine, XNormal, SpeedTree
basic: Unreal Engine, Substance Designer, Bitmap2Material, Python, MEL, Nuke, Mudbox, Realflow, Vue, 3DS Max, Crazybump, After Effects, Premiere, Illustrator, InDesign

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