I am a creative, motivated and passionate 3D Artist. My specialty is modeling, sculpting and texturing as well as creating effects. I mainly focus on creating environment art, smaller assets and creatures.
I just love to create environments and mimic nature as well as creating worlds and game levels in a fantasy setting, regardless of a naturalistic or stylized art style.
Additionally I am very interesed in the field of level design and try to achieve levels which support the overall feeling of the game world as well as guiding the player in a subconscious way.
I am currently doing the masters course MultiMediaArt at the Universtiy of Applied Sciences in Salzburg, Austria with 3D as my specialty while working on a 3rd-person exploration art game as a master project. I started to learn 3D by myself in 2010 with 3DS Max and trying to improve my skills everyday.
I am primarily interested in creating games and animation movies and for me the greatest moment in 3D is when you start working on an idea and bring it to life.
advanced: Maya, ZBrush, Unity, Photoshop, WorldMachine, XNormal
basic: Unreal Engine, Substance Designer, Bitmap2Material, Nuke, Mudbox, Realflow, Vue, SpeedTree, 3DS Max, Crazybump, After Effects, Premiere, Illustrator, InDesign